Universal Conquest Wiki. Black and White. Pinwheel Forest , Cold Storage. Black 2 and White 2. Focus Energy. Wake-Up Slap. Dynamic Punch. Hammer Arm. Focus Punch. Hidden Power. Brick Break. Double Team. Focus Blast.
Brutal Swing. Rock Smash X Y. Power-Up Punch. Rock Smash. Hitmonchan , Pancham , Pangoro. Drain Punch. Mienfoo , Mienshao. Force Palm. Mach Punch. Hitmonchan , Monferno , Infernape. Smelling Salts. Makuhita , Hariyama. Machamp , Hitmonlee , Hitmontop , Mr. Mime , Throh , Mienshao. Hitmonchan , Hitmontop , Lucario , Sawk. Mime , Throh , Mienfoo. Block US UM. Snore US UM. Superpower US UM. Block OR AS. Snore OR AS. Superpower OR AS. Fire Punch. Helping Hand.
Ice Punch. Knock Off. Low Kick. Sleep Talk. TM86 Grass Knot?? The heavier the target, the greater the damage. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. It may also lower the target's Defense stat. Its added effects vary depending on the user's environment.
Hitting a target raises the Attack stat. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power.
It can also be used to move heavy boulders. Detect -- -- 5 -- Details It enables the user to evade all attacks. Drain Punch 75 10 -- Details An energy-draining punch. The user's HP is restored by half the damage taken by the target. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP.
Force Palm 60 10 30 Details The target is attacked with a shock wave. It may also leave the target with paralysis. Foresight -- -- 40 -- Details Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. Mach Punch 40 30 -- Details The user throws a punch at blinding speed. It is certain to strike first. Smelling Salts 70 10 -- Details This attack inflicts double damage on a target with paralysis.
It also cures the target's paralysis, however. Wide Guard -- -- 10 -- Details The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. Drain Punch 75 10 -- An energy-draining punch. Fire Punch 75 15 10 The target is punched with a fiery fist. It may also leave the target with a burn. Focus Punch 20 -- The user focuses its mind before launching a punch.
Helping Hand -- -- 20 -- The user assists an ally by boosting the power of its attack. Ice Punch 75 15 10 The target is punched with an icy fist. It may also leave the target frozen. Knock Off 65 25 -- The user slaps down the target's held item, preventing that item from being used in the battle. Low Kick??
Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Superpower 5 The user attacks the target with great power. Thunder Punch 75 15 10 The target is punched with an electrified fist. Atk stats increase. Attack Sp. Always carrying squared logs, they help out with construction. The target is physically pounded with a long tail or a foreleg, etc. The opposing team gains an intimidating leer with sharp eyes.
The user takes a deep breath and focuses so that critical hits land more easily. The user endures attacks for two turns, then strikes back to cause double the damage taken. A powerful low kick that makes the target fall over. This attack inflicts big damage on a sleeping target.
Looking for an opening, the user strikes continually. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. Large boulders are hurled at the opposing team to inflict damage. The user punches the target with full, concentrated power.
The user frightens the target with a scary face to harshly reduce its Speed stat. The user swings and hits with its strong and heavy fist. The user stabs the foe with sharpened stones from below. The user focuses its mind before launching a punch. The user attacks the target with great power.
A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves. The target is taunted into a rage that allows it to use only attack moves for three turns. It enables the user to evade all attacks.
The user summons a heavy rain that falls for five turns, powering up Water-type moves. A full-power attack that grows more powerful the less the user likes its Trainer. The user throws a stone or projectile to attack an opponent. A full-power attack that grows more powerful the more the user likes its Trainer. The user burrows, then attacks on the second turn. The user attacks with a swift chop. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Boulders are hurled at the target.
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user goes to sleep for two turns. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user attacks the target's legs swiftly, reducing the target's Speed stat. The user attacks the target with a song. The user heightens its mental focus and unleashes its power.
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Timburr is a Fighting-type Pokémon introduced in Generation V. Timburr (Japanese: ドッコラー Dokkorer) is a Fighting-type Pokémon introduced in Generation V. It evolves into Gurdurr starting at level 25, which evolves. Timburr is a Fighting type Pokémon introduced in Generation 5. It is known as the Muscular Pokémon.